PRESS START GAME · Z JUMP · X DASH · ENTER PAUSE
The Vigil
Keth-9 burns. The brood climbs from below, and the Iron Vigil is down to its last warriors.
Descend through the hive spires, forge crypts and xeno nests. Your weapons fire on their own: your job is to move, climb, dash and live. Break the three guardians, take their core shards, and unseal the way to the Heart.
- Fast, Meat Boy-style movement: wall climbs, dashes, hooks, springs and spring pads.
- Build your own runner: pick a model, a movement and a starting weapon. Movements and weapons unlock as you play.
- Auto-firing weapons. Level-ups give passive stats; weapons and movement grow through special chests you find in the levels.
- Armour, relics, elites with their own tricks, and a hand-built room set that keeps the platforming fair and hard.
- Four guardians, each in their own arena. The last one is not a guardian at all.
- Hidden rooms, relics, and a workshop that remembers every run.
From the Front



Beta
This is an early build. Things will be rough, balance will change, and your save may be wiped when it does.
- Your save lives in this browser. Clearing site data erases it.
- When a run ends you get an 8-character RUN CODE on the results screen. Send it along with any feedback: it tells me where and how you died.
- Sound starts after you press Start Game, as browsers require.
- Runs best on a desktop browser or a recent phone.
Take it With You
It is a real Game Boy Advance game. Run it on a flash cart, or on a handheld such as the Miyoo Mini.
Download the ROMDeveloper Notes
You found it. This build has a hidden debug area for testing the game and reporting problems.
- Open it: on the title screen enter ↑ ↑ ↓ ↓ ← → ← → X Z (that is B then A). A DEBUG menu appears.
- Tile Lab: a long hall with one labelled station per tile and mechanic: solid, one-way, crumble, spikes up and down, cracked fake wall (stand beside it and press Up to open), spring pad, conveyors.
- Object Lab: every chest type, pickups, keycards, gems and enemies, plus a moving platform.
- Room Viewer: any room template on its own. V (SELECT) goes to the next room, Q (L) to the previous. The room name and number are shown.
- Overlay: the bottom of the screen names the tile under your feet and in front of you, your tile X / Y, and the room number and tier. Quote it when you describe a problem ("SPRING PAD at 88, 61, room 176").
- Settings: god mode, tile overlay in normal levels, unlock everything, and pickers for sector, weapon, weapon level and movement.
- Debug runs never touch your save. In a lab, Enter pauses and V twice leaves.
- Erase progress: Honours page of the title menu, hold V (SELECT) for about 2.5 seconds.
Reveal this section again by clicking the sigil below five times, or by opening the page with #debug in the address.